Nicholas Bramer
Game Designer

ncbramer@gmail.com | LinkedIn: https://www.linkedin.com/in/nick-bramer-b97403256/

Resume PDF here

Technical Skills

  • Unreal Engine 5

  • Blueprint Programming

  • Level Design

  • Gameplay Programming

  • Concept Design

  • QA Testing

  • UX Testing

Project Experience

Concept Designer/Project Manager/Programmer | Birding: Dragon Valley Kiting | itch.io

  • Conceived the concept of “Birding” for the game’s theme and gameplay.

  • Assisted development of programming player movement of the kite, created logic to track player movement to determine music transitions and sound effects, and assisted with the “recall” functionality back to the ground level.

  • Scheduled team meetings and organized workloads/deadlines for each part of the team.

  • Miro

  • Figma/Figjam

  • ClickUp

  • Perforce

  • GitHub



Level Designer | Blockmesh Practice | Full Sail University

  • Created a blockmesh for the project and designed the LevelStart, FocalPoint, and LevelEnd environments and gameplay.

  • Used Perforce to sync with other students’ levels in collaboration to create a full level

  • Integrated finalized assets into the blockmesh to complete level development.

Programmer | Magical Mayhem | Full Sail University

  • Introduced a set of spells for the player to cycle through using the middle mouse button and designed a level to demo the spells.

  • Created a fireball and shield spell in class using basic geometric shapes as the projectile and shield respectively. Developed a health system for the shield as well as targeting, damage, and travel logic for the fireball

  • Designed and programmed two additional spells, the first spell being a teleport and the other spell being a super jump that scales in height three times.

  • Developed turret AI that targets and shoots the player when entering its firing zone and can be targeted and destroyed by the player using the fireball spell.

  • Implemented sound effects for the spells being cast and firing sounds for the turrets when they shoot at a player. Added text pop-ups at the beginning of the level acting as a tutorial.

Programmer | Asteroid Shooter Project | Full Sail University

  • Created all systems of the project including health, damage, movement, shooting, UI, and the asteroid wave spawning system

  • Added additional bonus waves that spawned more asteroids and granted more points

  • Added additional UI elements for the bonus waves and the final wave.


Education

Associates of Applied Science in Game Development

Full Sail University, Winter Park, FL | 2024