Blockmesh Practice

Full Sail University

2023-2024

The goal for this project was to create a level simulating the pre-production phase of game development. During this project, I struggled to find inspiration and the resulting blockmesh was a design I was disappointed in. When I came into the pre-alpha and alpha phases of the project, I turned my blockmesh into a more finalized product with assets that resulted in a much more refined product I was proud of.

My initial blockmesh had the basic fundamentals of what I wanted my level to flow like, but after receiving a playtest from my instructor I got some very valuable feedback that led to me being inspired to add some additional elements in my level that I had not thought of before. A major point of feedback I received in playtesting was that I needed to break up some of my climbing elements because they were too repetitive. This resulted in me incorporating more jumping elements and redesigning certain areas to compensate for those new jumps. This inadvertently helped me fix another issue I was having with a level transition not looking as good as I wanted so I ended up fixing that in an unplanned way.

The Beta phase of this project was my favorite as implementing the assets gave me ideas on how I wanted them in my level and ended up changing smaller portions of my level to flow better and play better. When my plain grid walls turned into a fortress and my blocks representing buildings turned into actual buildings, I became more immersed in the project and that allowed for a lot of fine details I couldn't see before. The segment of my level start that transitions into the focal point is the area I am the most proud of. The tower looks like it had survived a major siege, the little park has a healthy section of grass to indicate that a long amount of time has passed since that siege, and the outpost with the merchant table looks well done.

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